Insult Swordfighting

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Guybrush not only shows off his sharp sword but also his sharp tongue
Guybrush not only shows off his sharp sword but also his sharp tongue

Insult swordfighting is an activity within the Monkey Island games, most prominently featured in the first and third games. Insult Swordfighting differs from regular swordfighting in that the participants are required to fling insults and counter-insults to one another.

In a regular fight one pirate presents an insult to which the opponent must present the appropriate counter insult. If a pirate can't produce the correct counter-insult he loses a round. After losing three rounds he will lose the match. If the opponent responds with the correct counter-insult, he wins the round and is allowed to present his own insult.

In each game which features insult swordfighting the player must fight a final boss-fight of sorts in which he is only allowed to respond and must use the counter-insults to respond to a completely unique set of insults. Also, in the first and third game this fight always lasts longer than three rounds.

Contents

Inspiration

Insult Swordfighting was originally intended as a parody of old Hollywood swordfights, such as those in Douglas Fairbanks pictures, where the dueling fighters would spend as much time flinging insults at each other as swinging their swords. As LucasArts designer Noah Falstein puts it,

...when Ron was talking to me about Monkey Island he casually remarked that he’d realized that the boxing interface would make a great sword-fighting interface for his new game. I confessed to the history of the concept, and for a while we were stumped. Then I suggested that some of the best classic swordplay in movies involved more talking than fighting — thinking of old Errol Flynn movies or the then-recent film The Princess Bride. That seemed more appropriate anyway for the comic tone of his game. What if sword-fighting in Monkey Island was about insult and rejoinder, not thrust and parry? And so out of movies, a classic game mechanism was born that proved to be one of the more popular parts of Monkey Island.[1]

Stinking Pirate fights back
Stinking Pirate fights back

The Secret of Monkey Island

Insult swordfighting makes up a huge part of the first Part of the game. The player must challenge and defeat Carla the swordmaster in insult swordfighting. After buying a sword from the Shopkeeper the player is trained by Captain Smirk who gives Guybrush a few starter-insults. Going around the island the player must face various rank of pirate before eventually gathering a sufficient amount of counter-insults.

When facing Carla, she uses her own unique set of insults (which the player can use to win swordfights on his own as no pirate knows the counter-insults). The player is only allowed to respond, meaning that the learning of counter-insults is more vital for the game's completion.

Monkey Island 2

In the second game insult swordfighting is mentioned when Guybrush notes that "this game is a cinch" after facing Rum Rogers, Jr. who refuses to fight him.


The Curse of Monkey Island

In the third part of the game the player must challenge other pirate-ships in combat, after which the player must battle the captain of each ship in insult swordfighting. Unlike in the first game, the insults must rime, but otherwise the game mechanics are exactly the same, with emphasis in learning new insults and counter-insults.

Eventually the player must face Captain Rottingham, who, like Carla before him, uses his own unique set of insults, which the player must counter with the regular counter-insults. Also, Guybrush will provide a humorous alternative response to each insult, which will none the less lose him a round.

Escape from Monkey Island

By the fourth game insult swordfighting has become a paradigm for a whole set of insult games. While insult swordfighting is featured it is as a joke-match against Ozzie Mandrill, which the player can't beat. Instead, the game features a round of insult arm-wrestling against Ignatius Cheese which the player has to win in order to convince him to become Guybrush's navigator. Unlike in previous games, there is no insult-collecting required and instead the player chooses his insults and responses from a set list provided by the game.

Instead Monkey Kombat supplements Insult swordfighting in the game.

Footnotes

  1. http://www.tar.hu/gamedesign/gamedesign0042.html
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