SCUMM
From Monkey Island wiki
Script Creation Utility for Maniac Mansion or simply SCUMM is the game-engine used by the majority of LucasArts's adventure games. The engine was originally developed for the game Maniac Mansion and has been used in a total of 12 LucasArts games. A pre-SCUMM era adventure game by LucasArts, Labyrinth (based on a movie by the same name), used a different code altogether. Grim Fandango and Escape from Monkey Island, LucasArts's last two adventure games, utilized a wholly different engine.
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Games made using SCUMM
- Maniac Mansion (1987)
- Zak McKracken and the Alien Mindbenders (1988)
- Indiana Jones and the Last Crusade: The Graphic Adventure (1989)
- Loom (1990)
- The Secret of Monkey Island (1990)
- Monkey Island 2: LeChuck's Revenge (1991)
- Indiana Jones and the Fate of Atlantis (1992)
- Maniac Mansion: Day of the Tentacle (1993)
- Sam & Max Hit the Road (1993)
- Full Throttle (1995)
- The Dig (1995)
- The Curse of Monkey Island (1997)
In addition, many Humongous Entertainment games also use the SCUMM engine.
In-Game References
- The name of the Mêlée Island bar in The Secret of Monkey Island is the Scumm Bar.
- In The Curse of Monkey Island Guybrush uses his SCUMM™ Actors Guild membership card to prove his age to Dinghy Dog™.
- In the game's subtitles, the word "scum" is almost always written with an extra "M," no matter what context it's used in.
See also
- GrimE - The game engine used by Grim Fandango and Escape from Monkey Island
- LUA - The programming language used with the GrimEngine.
- ScummVM - Emulation software created to circumvent problems experienced when running 2D adventure games in modern computers.